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玩家热议《生化4re》黄漆破坏沉浸开发者:不可或缺 - 站长搜索
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玩家热议《生化4re》黄漆破坏沉浸开发者:不可或缺

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2023-10-19 03:35:58 转载来源: 游民星空

英文: Vivo X200 Compact Edition: Compact Body, Powerful Performance, Upgraded Imaging Capabilities

关于《生化危机4:重制版》使用黄油漆,来突出可攀爬梯子或可打碎桶子的争论再次浮出水面,许多开发者做出回应,称这是无比重要的,更逼真的现实不等于沉浸感。有玩家表示:使用黄色油漆来突出内容是“不必要的”,是对玩家智力的侮辱,是花哨的、破坏沉浸感的、不优雅的,因此这种东西应该作为选择项供玩家选择,而不是直接融入游戏中

关于《生化危机4:重制版》使用黄油漆,来突出可攀爬梯子或可打碎桶子的争论再次浮出水面,许多开发者做出回应,称这是无比重要的,更逼真的现实不等于沉浸感。

玩家表示:使用黄色油漆来突出内容是“不必要的”,是对玩家智力的侮辱,是花哨的、破坏沉浸感的、不优雅的,因此这种东西应该作为选择项供玩家选择,而不是直接融入游戏中。


有许多游戏开发者都对这一点做出了回应。《Dusk》和《Iron Lung》游戏开发者David Szymanski认为:“随着环境变得更加细节和逼真,材料变得更加复杂和嘈杂,以不显眼的方式引导玩家变得越来越困难。通常情况下,开发者在避免玩家陷入困境时都会过于谨慎。”

游戏设计副教授Ty Underwood回应道:“这种居高临下的信息之所以必要,最大的原因是我们在环境设计中加入了大量的视觉噪音,这是由于15年来我们一直在追求‘现实主义’和使用糟糕的设计。”


《Boss Fight》的创意总监Damion Schubert认为“美术总监都希望这家伙是正确的”,但不幸的是,“朝着更现实的艺术方向发展会增加更多对不现实视觉线索的需求。”

他补充说:“这是一种违反直觉的情况,现实主义不那么具有沉浸感。”“沉浸感并不是草地看起来有多逼真,而是看你在体验中的投入程度。虽然美术也是个因素,但游戏可读性更重要。”

换句话说,一抹黄色的油漆节省了莱昂·肯尼迪一些宝贵的时间,让他专注于那些真正具有沉浸感的东西。


英文: Vivo X200 Compact Edition: Compact Body, Powerful Performance, Upgraded Imaging Capabilities

标签: 玩家 热议 生化4re 黄漆 破坏 沉浸 开发者 不可或缺


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