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反馈优先!吉田称《FF16》放弃回合制受《GTA》影响 - 站长搜索
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反馈优先!吉田称《FF16》放弃回合制受《GTA》影响

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2023-03-10 16:11:57 转载来源: 游民星空

《最终幻想16》制片人吉田直树近日在接受GameInformer采访时谈到了本作脱离回合制战斗的决定。吉田解释说:“虽然很多老粉已经习惯了《最终幻想》过去的内容,但很多年轻玩家从未玩过《最终幻想》游戏

《最终幻想16》制片人吉田直树近日在接受Game Informer采访时谈到了本作脱离回合制战斗的决定。吉田解释说:“虽然很多老粉已经习惯了《最终幻想》过去的内容,但很多年轻玩家从未玩过《最终幻想》游戏。他们是玩第一人称射击游戏长大的,是玩《GTA》这样的游戏长大的,在这些游戏里,你按下一个按钮,就会收获即刻反馈。”


不过在这篇来自TheGamer的文章中作者也表示,问题的根源在于成本。每代《最终幻想》的制作成本都不断增加,这导致Square Enix不得不冒险做出改变来吸引新玩家,以确保它的下一部高预算作品能够实现盈利,但与此同时,也需要确保它为吸引新玩家而做出的任何决定,不会使这一系列在过去三十五年中建立的粉丝团体失望。

《最终幻想16》的战斗总监铃木亮太也希望用快节奏动作对战取代回合制后能产生全新的效果。《最终幻想》的老粉们将通过《最终幻想16》改变后的战斗模式打开他们动作类游戏的视野。同时,这也将是该系列中第一个有角色说 "F "这个词的游戏,所以会有许多变化需要粉丝们去适应。


标签: 反馈 优先 FF16 放弃 回合 制受 GTA 影响


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